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Pending benchmarksTracking since Oct 19, 2026

Is Matrix-Game 4.0 state of the art?Pending benchmarks.Announced Oct 15, 2026; no independent results yet.

Skywork's real-time video world model for games: a game engine keeps the world state and rules, and the video model renders each frame.

Announced facts

The details so far

Lab
Skywork AI
Announced
Oct 15, 2026
API
Not yet
Open weights
Published
Parameters
About 5B per scene checkpoint
Type
Real-time video world model (neural game renderer)
Scenes
Separate checkpoints for Medieval Castle, Ancient Egypt and City Racing
Output
480x864 RGB
Base model
Wan2.2-Fun-5B-Control
Released
Weights and inference code; no training code or data
License
Weights Apache-2.0; GitHub code MIT

Tags marked unsure are not stated on the lab's own pages.

Next steps

What would let us call it

Verdicts use only independent boards we already track. Two consecutive snapshots are required before any crown.

  • Publicly announced with a source
  • Usable by the public (API or weights)
  • Listed on an independent board we track
  • Enough results for a rank in a category
  • Holds across two snapshots (crowns only)
Self-reported

What the lab claims

Self-reported. Shown for context; not used in any verdict.

Lab claim: 480p at 60 FPS with 112 ms end-to-end response, up to 83.4 FPS generation, on a single RTX 5090. The model card itself promises no frame rate or consumer-GPU memory fit.

Receipts

Sources

LABSkywork announcement on Xx.com/Skywork_ai/status/2110615377088745817 · Oct 15, 2026LABMatrix-Game 4.0 project pagematrix-game-v4-0.github.io/page/ · Oct 15, 2026REPOMatrix-Game-4.0 on Hugging Facehuggingface.co/Skywork/Matrix-Game-4.0 · Oct 15, 2026REPOSkyworkAI/Matrix-Game on GitHubgithub.com/SkyworkAI/Matrix-Game · Oct 15, 2026

Tracking continues until an independent board lists it.