Pending benchmarksTracking since Oct 19, 2026
Is Matrix-Game 4.0 state of the art?Pending benchmarks.Announced Oct 15, 2026; no independent results yet.
Skywork's real-time video world model for games: a game engine keeps the world state and rules, and the video model renders each frame.
Announced facts
The details so far
- Lab
- Skywork AI
- Announced
- Oct 15, 2026
- API
- Not yet
- Open weights
- Published
- Parameters
- About 5B per scene checkpoint
- Type
- Real-time video world model (neural game renderer)
- Scenes
- Separate checkpoints for Medieval Castle, Ancient Egypt and City Racing
- Output
- 480x864 RGB
- Base model
- Wan2.2-Fun-5B-Control
- Released
- Weights and inference code; no training code or data
- License
- Weights Apache-2.0; GitHub code MIT
Tags marked unsure are not stated on the lab's own pages.
Next steps
What would let us call it
Verdicts use only independent boards we already track. Two consecutive snapshots are required before any crown.
- Publicly announced with a source
- Usable by the public (API or weights)
- Listed on an independent board we track
- Enough results for a rank in a category
- Holds across two snapshots (crowns only)
Self-reported
What the lab claims
Self-reported. Shown for context; not used in any verdict.
Lab claim: 480p at 60 FPS with 112 ms end-to-end response, up to 83.4 FPS generation, on a single RTX 5090. The model card itself promises no frame rate or consumer-GPU memory fit.
Receipts
Sources
LABSkywork announcement on Xx.com/Skywork_ai/status/2110615377088745817 · Oct 15, 2026LABMatrix-Game 4.0 project pagematrix-game-v4-0.github.io/page/ · Oct 15, 2026REPOMatrix-Game-4.0 on Hugging Facehuggingface.co/Skywork/Matrix-Game-4.0 · Oct 15, 2026REPOSkyworkAI/Matrix-Game on GitHubgithub.com/SkyworkAI/Matrix-Game · Oct 15, 2026Tracking continues until an independent board lists it.