Sign in
Pending benchmarksTracking since Oct 26, 2026

Is MotionBricks state of the art?Pending benchmarks.Announced Oct 23, 2026; no independent results yet.

NVIDIA's open real-time motion generation model for human characters and humanoid robots. Given a character's four most recent poses and up to four target poses, it generates the movement between them; chaining generations gives continuous locomotion and object interactions. Two packages: SOMA (human skeleton) and Unitree G1 (robot). About 200M parameters each, weights on Hugging Face under the NVIDIA Open Model Agreement.

Announced facts

The details so far

Lab
NVIDIA
Announced
Oct 23, 2026
API
Not yet · None announced by NVIDIA
Open weights
Published · Hugging Face nvidia/MotionBricks (soma/ and g1/ folders), not gated
Parameters
About 200M (SOMA) and about 195M (Unitree G1), each split across a pose VQ-VAE, pose predictor and root predictor
Task
Pose-conditioned motion generation and inbetweening at 30 Hz; each generation is 6 to 16 tokens of four frames (about 0.6 to 1.9 s)
Variants
MotionBricks-SOMA-RP-v1 (30-joint SOMA human skeleton, step 1,500,000) and MotionBricks-G1-RP-v1 (34-joint Unitree G1 skeleton, step 2,000,000), FP32 SafeTensors; ONNX exports in the GitHub repo
Architecture
Modular latent generative model: a VQ-VAE pose tokenizer and decoder, a masked-token transformer pose predictor and a transformer root predictor that also picks the duration
Inputs
Skeletal-motion features and pose and root constraints only; no text, image, audio, video or scene-geometry inputs
Training data
Bones RigPlay 1 (RP1) motion capture: 313,526 training clips from a source corpus of about 350,000 clips and 700 hours (G1 data retargeted to the robot)
Robot use
Generates reference motion, not a robot controller; running it on hardware needs a separate tracking controller and safety checks
Code
GitHub NVlabs/motionbricks (v0.2.0): TensorRT runtime on Warp and Newton, Inbetweener and Scene Preview demos, primitive and scene editors, ONNX exporter; no training pipeline
Earlier release
The G1 weights first shipped as a preview in NVlabs/GR00T-WholeBodyControl; the SOMA model is new in this release
License
NVIDIA Open Model Agreement for the weights (commercial use permitted); code Apache 2.0; bundled sample motions under the NVIDIA Sample Data Evaluation License

Tags marked unsure are not stated on the lab's own pages.

Next steps

What would let us call it

Verdicts use only independent boards we already track. Two consecutive snapshots are required before any crown.

  • Publicly announced with a source
  • Usable by the public (API or weights)
  • Listed on an independent board we track
  • Enough results for a rank in a category
  • Holds across two snapshots (crowns only)
Self-reported

What the lab claims

Self-reported. Shown for context; not used in any verdict.

Lab claim: 15,000 FPS and 2 ms latency, covering over 350,000 motion skills with a single neural backbone (project page).

Lab claim: applies to new downstream tasks zero-shot, with no fine-tuning or task-specific tagging, through its Smart Primitives interface.

Receipts

Sources

REPOnvidia/MotionBricks on Hugging Facehuggingface.co/nvidia/MotionBricks · Oct 23, 2026REPONVlabs/motionbricks on GitHubgithub.com/NVlabs/motionbricks · Oct 23, 2026LABMotionBricks project page (NVlabs)nvlabs.github.io/motionbricks/PAPERMotionBricks paper (arXiv 2604.24833)arxiv.org/abs/2604.24833REPOMotionBricks G1 preview in NVlabs/GR00T-WholeBodyControlgithub.com/NVlabs/GR00T-WholeBodyControl/tree/main/motionbricksPRESSAlvaro Bartolome (Hugging Face) post on Xx.com/alvarobartt/status/2114720297584574829 · Oct 26, 2026PRESSHuggingPapers post on Xx.com/HuggingPapers/status/2114731481906208811 · Oct 26, 2026

Tracking continues until an independent board lists it.